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Tag Archives: skybox

away3d-water-example

Away3d Water Example

An example implementation of water in Away3D, using the first person controller template from my previous blog post.
  • Permalink
  • Posted: December 16, 2012
  • Tags: 3d, AS3, Away3d, Flash, skybox, Stage3D, terrain, water
  • Comments: 0
away3d-blitting-skybox

Away3d Skybox

Away3d skybox with Blitting abstraction.
  • Permalink
  • Posted: December 10, 2012
  • Tags: 3d, AS3, Away3d, Blitting SDK, Flash, skybox, Stage3D
  • Comments: 0
away3d-fractal-tree

Dynamic tree generation and placement in a night-time scene in Away3d

Code by Rob Bateman & Alejadro Santander, demonstrates: How to create a height map and splat map from scratch to use for realistic terrain How to use fractal algorithms to create a custom tree-generating geometry primitive How to save GPU…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, fractal, random, skybox, Stage3D, terrain
  • Comments: 0
away3d-shallow-water

Interactive pool using the Shallow Water Equations in Away3d

Code by Rob Bateman, David Lenaerts and Alejadro Santander, demonstrates: How to create and deform a surface How to apply an enviroment map to a material. How to use 3D mouse events to return the local coordinate of a surface.…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, skybox, Stage3D
  • Comments: 0
away3d-terrain

Terrain creation using height maps and splat maps in Away3d

Code by Rob Bateman & David Lenaerts, demonstrates: How to create a 3D terrain out of a height map How to enhance the detail of a material close-up by applying splat maps. How to create a realistic lake effect. How…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, skybox, Stage3D, terrain
  • Comments: 1
away3d-bones-character-animation

Bones animation loading and interaction example in Away3d

Code by Rob Bateman, demonstrates: How to load an AWD file with bones animation from external resources. How to map animation data after loading in order to playback an animation sequence. How to control the movement of a game character…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, animation, AS3, Away3d, bones, character, Flash, inverse kinematics, skybox, Stage3D
  • Comments: 2
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