Shading example in Away3d
Code by Rob Bateman, demonstrates: How to create multiple lightsources in a scene. How to apply specular maps, normals maps and diffuse texture maps to a material.
MD2 file loading in Away3d
Code by Rob Bateman, demonstrates: Demonstrates: How to use the AssetLibrary class to load an embedded internal md2 model. How to map an external asset reference inside a file to an internal embedded asset. How to clone an asset from…
Unity3D Flash Player Preview – Angry Bots
Unity build of Angry Bots using the Flash Player Preview
Looks like Adobe AIR 3.2 sdk is out.
Frima: Zombie Tycoon IceField Demo using Stage3D
Promoted during development of Molehill, there’s a playable online demo.
Gerard Ferrandez prototyping for visualization with dhtml and Canvas3d
Renault Twizy by Cathy and David Guetta
3D experience of the Renault Twizy, by Cathy and David Guetta.
Dynamic tree generation and placement in a night-time scene in Away3d
Code by Rob Bateman & Alejadro Santander, demonstrates: How to create a height map and splat map from scratch to use for realistic terrain How to use fractal algorithms to create a custom tree-generating geometry primitive How to save GPU…
Interactive pool using the Shallow Water Equations in Away3d
Code by Rob Bateman, David Lenaerts and Alejadro Santander, demonstrates: How to create and deform a surface How to apply an enviroment map to a material. How to use 3D mouse events to return the local coordinate of a surface.…
Terrain creation using height maps and splat maps in Away3d
Code by Rob Bateman & David Lenaerts, demonstrates: How to create a 3D terrain out of a height map How to enhance the detail of a material close-up by applying splat maps. How to create a realistic lake effect. How…