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Monthly Archives: July 2012

away3d-view

Example view in Away3d

Code by Rob Bateman, demonstrates: How to use Tweener within a 3D coordinate system. How to create a 3D mouse event listener on a scene object. How to return the scene coordinates of a mouse click on the surface of…
  • Permalink
  • Posted: July 31, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stage3D
  • Comments: 0
away3d-tweening3d

3d Tweening in Away3d

Code by Rob Bateman, demonstrates: How to use Tweener within a 3D coordinate system. How to create a 3D mouse event listener on a scene object. How to return the scene coordinates of a mouse click on the surface of…
  • Permalink
  • Posted: July 31, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stag3D
  • Comments: 0
away3d-skybox

SkyBox in Away3d

Code by Rob Bateman, demonstrates: How to use a CubeTexture to create a SkyBox object. How to apply a CubeTexture to a material as an environment map.
  • Permalink
  • Posted: July 31, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stage3D
  • Comments: 0
away3d-shading

Shading example in Away3d

Code by Rob Bateman, demonstrates: How to create multiple lightsources in a scene. How to apply specular maps, normals maps and diffuse texture maps to a material.
  • Permalink
  • Posted: July 31, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stage3D
  • Comments: 0
away3d-load-md2

MD2 file loading in Away3d

Code by Rob Bateman, demonstrates: Demonstrates: How to use the AssetLibrary class to load an embedded internal md2 model. How to map an external asset reference inside a file to an internal embedded asset. How to clone an asset from…
  • Permalink
  • Posted: July 31, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stage3D
  • Comments: 5
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