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Monthly Archives: March 2012

Looks like Adobe AIR 3.2 sdk is out.

  • Permalink
  • Posted: March 28, 2012
  • Tags: Adobe, AIR, Flash
  • Comments: 0
frima-zombie-tycoon

Frima: Zombie Tycoon IceField Demo using Stage3D

Promoted during development of Molehill, there’s a playable online demo.
  • Permalink
  • Posted: March 16, 2012
  • Tags: 3d, Flash, Stage3D
  • Comments: 0
gerard-ferrandez-dhtml

Gerard Ferrandez prototyping for visualization with dhtml and Canvas3d

I’m always impressed by Gerard Ferrandez and his JavaScript animations and experiments. http://www.dhteumeuleu.com
  • Permalink
  • Posted: March 15, 2012
  • Tags: 3d, canvas 3d, dhtml, diapo, html5, JavaScript, parallax, particle, physics
  • Comments: 0
renault-twizy

Renault Twizy by Cathy and David Guetta

3D experience of the Renault Twizy, by Cathy and David Guetta.
  • Permalink
  • Posted: March 14, 2012
  • Tags: 3d, Flash, Stage3D
  • Comments: 0
away3d-fractal-tree

Dynamic tree generation and placement in a night-time scene in Away3d

Code by Rob Bateman & Alejadro Santander, demonstrates: How to create a height map and splat map from scratch to use for realistic terrain How to use fractal algorithms to create a custom tree-generating geometry primitive How to save GPU…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, fractal, random, skybox, Stage3D, terrain
  • Comments: 0
away3d-shallow-water

Interactive pool using the Shallow Water Equations in Away3d

Code by Rob Bateman, David Lenaerts and Alejadro Santander, demonstrates: How to create and deform a surface How to apply an enviroment map to a material. How to use 3D mouse events to return the local coordinate of a surface.…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, skybox, Stage3D
  • Comments: 0
away3d-terrain

Terrain creation using height maps and splat maps in Away3d

Code by Rob Bateman & David Lenaerts, demonstrates: How to create a 3D terrain out of a height map How to enhance the detail of a material close-up by applying splat maps. How to create a realistic lake effect. How…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, skybox, Stage3D, terrain
  • Comments: 1
away3d-mouse-interaction-picking

Mouse interaction in Away3d

Code by Rob Bateman, demonstrates: Mouse interaction.
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stage3D
  • Comments: 0
away3d-bones-character-animation

Bones animation loading and interaction example in Away3d

Code by Rob Bateman, demonstrates: How to load an AWD file with bones animation from external resources. How to map animation data after loading in order to playback an animation sequence. How to control the movement of a game character…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, animation, AS3, Away3d, bones, character, Flash, inverse kinematics, skybox, Stage3D
  • Comments: 2
away3d-md5-animation

MD5 animation loading and interaction example in Away3d

Code by Rob Bateman & David Lenaerts, demonstrates: How to load MD5 mesh and anim files with bones animation from embedded resources. How to map animation data after loading in order to playback an animation sequence. How to control the…
  • Permalink
  • Posted: March 13, 2012
  • Tags: 3d, AS3, Away3d, Flash, Stage3D
  • Comments: 5
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  • What are the major performance hitters in AS3 aside from rendering vectors? http://t.co/eTFUStje3e(about 2 weeks ago)
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